Simple Sprite Allocation
Recently, while working on Soul Force, I’ve optimised the sprite allocate / free system, so thought I’d post about it, … Continue reading Simple Sprite Allocation
Recently, while working on Soul Force, I’ve optimised the sprite allocate / free system, so thought I’d post about it, … Continue reading Simple Sprite Allocation
After completing and releasing Santron, (a Christmas version of Neutron, my 16K C64 SHMUP), I’m back to coding Soul Force. … Continue reading Back to Soul Force
This might be interesting to some, but here’s the list of games I’ve principally coded over the years. NB: this … Continue reading Games I’ve Coded…
Wow, it’s been a while since I last did a blog post! A lot has happened since then… For starters, … Continue reading A Little C64 Update…