
Briley Witch 2 RPG Diary – 08/11/2021
So I finally completed and released Briley Witch Chronicles, the game! You can get it here.The game has been well … Continue reading Briley Witch 2 RPG Diary – 08/11/2021
So I finally completed and released Briley Witch Chronicles, the game! You can get it here.The game has been well … Continue reading Briley Witch 2 RPG Diary – 08/11/2021
A long time ago I owned a C64 and made lots of programs for it. And then the Amiga was … Continue reading Adventures in Amiga land part 1
Recently, while working on Soul Force, I’ve optimised the sprite allocate / free system, so thought I’d post about it, … Continue reading Simple Sprite Allocation
After completing and releasing Santron, (a Christmas version of Neutron, my 16K C64 SHMUP), I’m back to coding Soul Force. … Continue reading Back to Soul Force
For an 8-bit machine, having sprites that need 9 bits for an X-coordinate can be a pain… There are 8 … Continue reading C64 Sprite Coordinates Can Be a Pain…
People who know me know one of my favourite arcade games of long ago was a vertically scrolling SHMUP named … Continue reading The Making Of Neutron (Part 1)
Before I go any further, a special mention should be made of the music. All the music for the game … Continue reading Soulstar – Under The Hood – Part 2
This might be interesting to some, but here’s the list of games I’ve principally coded over the years. NB: this … Continue reading Games I’ve Coded…
I’ve been asked a few times what I use to develop my C64 games, so here goes! First of all, … Continue reading How To Code The Sarah Jane Way…