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Sarah Jane Avory – Coder, author, and cat lover

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Soulstar – Under The Hood – Part 2
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Soulstar – Under The Hood – Part 2

Before I go any further, a special mention should be made of the music. All the music for the game … Continue reading Soulstar – Under The Hood – Part 2

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Briley Witch RPG Diary – 16/10/2017

On my last post I was planning a sprite system for my cutscenes. Good news is, it’s all done! Although … Continue reading Briley Witch RPG Diary – 16/10/2017

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Briley Witch RPG Diary – 13/10/2017

I’ve been busy coding an RPG to run on the Commodore 64, an old 8-bit computer I used to program. … Continue reading Briley Witch RPG Diary – 13/10/2017

Soulstar – Under The Hood – Part 1
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Soulstar – Under The Hood – Part 1

Since there is some interested, I decided to write some blog posts about one of my old games a Mega-CD … Continue reading Soulstar – Under The Hood – Part 1

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Old Games, Good Times, Sad Times.

While coding my C64 RPG, I came across a reference to an old game of mine, one named Delphian. Sure … Continue reading Old Games, Good Times, Sad Times.

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Adventures In Emulation Land – part 9

Okay, so I’m still working on my C64 RPG, and having lots of fun coding it! Thinking of doing more … Continue reading Adventures In Emulation Land – part 9

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Adventures In Emulation Land – part 8

Maps, Portals, and Doorways! For fun, I’m coding a C64 RPG, one based on my Briley Witch books! In this part, … Continue reading Adventures In Emulation Land – part 8

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Adventures In Emulation Land – part 7

Here I am once more talking about the fun I’m having with a C64 emulator! As a recap, I’m coding … Continue reading Adventures In Emulation Land – part 7

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Adventures In Emulation Land – part 6

Adventures with a C64 GFX Editor. Yay! I now have a working character/block/map editor for my C64 RPG project! For … Continue reading Adventures In Emulation Land – part 6

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Adventures In Emulation Land – part 5

Here we are at part 5, scrolling on the Commodore 64 (C64) ! Since my C64 game is going to … Continue reading Adventures In Emulation Land – part 5

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