
Briley Witch 2 RPG Diary – 26/01/2022
So how are thing going on Briley 2? Well, quite well I would say. It helped to have all the … Continue reading Briley Witch 2 RPG Diary – 26/01/2022
So how are thing going on Briley 2? Well, quite well I would say. It helped to have all the … Continue reading Briley Witch 2 RPG Diary – 26/01/2022
So I finally completed and released Briley Witch Chronicles, the game! You can get it here.The game has been well … Continue reading Briley Witch 2 RPG Diary – 08/11/2021
Yes, finally released the game to the world. Get it here Continue reading Briley Witch Chronicles is released!
Yes, I’ve released Zeta Wing, my latest C64 vertical SHMUP, to the world! It’s available for download here: https://sarahjaneavory.itch.io/zeta-wing Continue reading Zeta Wing has been Released!
Been a while since I did a diary update, so it’s about time for one. SHMUPS Recently, I’ve been coding … Continue reading Briley Witch RPG Diary – 20/09/2020
So what is Zeta Wing I hear you ask? Well, it’s my latest C64 project, a cute, fun little vertically … Continue reading Zeta Wing is almost here!
Delphian was a C64 space trader game I coded back in the 80s while working at Orpheus. Sadly, although the … Continue reading Delphian – a game resurrection.
Recently, while working on Soul Force, I’ve optimised the sprite allocate / free system, so thought I’d post about it, … Continue reading Simple Sprite Allocation
After completing and releasing Santron, (a Christmas version of Neutron, my 16K C64 SHMUP), I’m back to coding Soul Force. … Continue reading Back to Soul Force
For an 8-bit machine, having sprites that need 9 bits for an X-coordinate can be a pain… There are 8 … Continue reading C64 Sprite Coordinates Can Be a Pain…