So how are thing going on Briley 2? Well, quite well I would say. It helped to have all the … Continue reading Briley Witch 2 RPG Diary – 26/01/2022
So I finally completed and released Briley Witch Chronicles, the game! You can get it here.The game has been well … Continue reading Briley Witch 2 RPG Diary – 08/11/2021
Yes, finally released the game to the world. Get it here Continue reading Briley Witch Chronicles is released!
Been a while since I did a diary update, so it’s about time for one. SHMUPS Recently, I’ve been coding … Continue reading Briley Witch RPG Diary – 20/09/2020
So what is Zeta Wing I hear you ask? Well, it’s my latest C64 project, a cute, fun little vertically … Continue reading Zeta Wing is almost here!
Delphian was a C64 space trader game I coded back in the 80s while working at Orpheus. Sadly, although the … Continue reading Delphian – a game resurrection.
Recently, while working on Soul Force, I’ve optimised the sprite allocate / free system, so thought I’d post about it, … Continue reading Simple Sprite Allocation
After completing and releasing Santron, (a Christmas version of Neutron, my 16K C64 SHMUP), I’m back to coding Soul Force. … Continue reading Back to Soul Force
For an 8-bit machine, having sprites that need 9 bits for an X-coordinate can be a pain… There are 8 … Continue reading C64 Sprite Coordinates Can Be a Pain…