Been a while since I did a diary update, so it’s about time for one. SHMUPS Recently, I’ve been coding … Continue reading Briley Witch RPG Diary – 20/09/2020
So what is Zeta Wing I hear you ask? Well, it’s my latest C64 project, a cute, fun little vertically … Continue reading Zeta Wing is almost here!
Delphian was a C64 space trader game I coded back in the 80s while working at Orpheus. Sadly, although the … Continue reading Delphian – a game resurrection.
Recently, while working on Soul Force, I’ve optimised the sprite allocate / free system, so thought I’d post about it, … Continue reading Simple Sprite Allocation
After completing and releasing Santron, (a Christmas version of Neutron, my 16K C64 SHMUP), I’m back to coding Soul Force. … Continue reading Back to Soul Force
For an 8-bit machine, having sprites that need 9 bits for an X-coordinate can be a pain… There are 8 … Continue reading C64 Sprite Coordinates Can Be a Pain…
People who know me know one of my favourite arcade games of long ago was a vertically scrolling SHMUP named … Continue reading The Making Of Neutron (Part 1)
Before I go any further, a special mention should be made of the music. All the music for the game … Continue reading Soulstar – Under The Hood – Part 2
This might be interesting to some, but here’s the list of games I’ve principally coded over the years. NB: this … Continue reading Games I’ve Coded…